Features

An entire forge, not a single trick

From the first prompt to the final certificate — here's how BlueprintForge earns its place inside your editor.

The pipeline

Six stages, zero blind spots

01

Describe

Plain language in

02

Plan

Ops resolved & scoped

03

Execute

Live in the editor

04

Auto-fix

L1–L7 self-healing

05

Verify

Independent read-back

06

Certify

Cert + rollback path

The Trust Stack

Proof, attached to every change

01

Mutation Cert

A signed record of what changed, what was verified, and how to roll it back.

02

Context Capsule

The exact editor state and inputs the change was made under — reproducible later.

03

Side-Effect Trace

Everything the operation touched beyond its target — nothing moves silently.

mutation-cert · NS_Storm_Embers
cert {
  "asset":      "/Game/VFX/NS_Storm_Embers",
  "operation":  "niagara.create_system",
  "verified":   { "structural": "100%", "values": "99.7%" },
  "read_back":  true,          // independent engine read
  "rollback":   "bf rollback 8f3a21c",
  "side_effects": [],          // nothing else was touched
  "engine":     "UE 5.8"
}

Self-healing

Seven layers between a failure and your screen

3,000+ auto-fixes across seven escalation layers. Most problems are gone before they surface.

Paths, names, enums and units are normalized before any operation runs, so trivial typos never become engine errors.
Operations are validated against the running engine version (5.7 or 5.8), not a stale spec — incompatible calls are rewritten or rejected up front.
Timeouts and busy-editor states get adaptive retries with adjusted parameters instead of blind repetition.
When a pipeline stage fails, the planner switches to an equivalent approach — a different node graph, a different construction order — and re-verifies.
If step 7 of 9 fails, steps 1–6 are unwound automatically. No half-built assets left in your project.
After any recovery, the tool re-reads the editor state so the next operation starts from reality, not assumption.
If all layers are exhausted, you get an exact account of what failed and why — with the project untouched. Honest scope is a feature.

Coverage

20+ domains, 17 production-ready pipelines

Blueprints

Graphs, functions, components

Niagara VFX

Systems, emitters, modules

Materials

Graphs, instances, functions

Animation

Anim BPs, montages, blends

Level Design

Actors, layout, streaming

Landscape

Sculpt, layers, splines

Foliage

Types, painting, rules

PCG

Graphs and generators

Lighting

Lights, Lumen, bakes

Sequencer

Tracks, cameras, cuts

UMG / UI

Widgets and bindings

Audio

Cues, attenuation, mixes

Physics

Bodies, constraints, chaos

Characters

Skeletons, sockets, LODs

Static Meshes

Import, collision, nanite

Textures

Settings, compression, VT

Data Assets

Tables, curves, configs

AI Behavior

Trees, blackboards, EQS

Integrations

MCP-native, engine-current

BlueprintForge speaks Model Context Protocol. Point your AI client at it and start forging.

Claude Code Cursor VS Code Claude Desktop Unreal Engine 5.7 Unreal Engine 5.8

See MCP setup in the docs →

Proof

Numbers we can defend

99.7%
Niagara value fidelity — 100% structural, 87/87 systems
1,884
In-editor commands under one co-pilot
3,000+
Auto-fixes across layers L1–L7
17
Production-ready pipelines

See it forge, live

Book a demo and watch a verified asset appear in your own editor.